NVIDIA has announced that it will add Reshade filters to the GeForce Experience via a new driver that will come out next week. This new driver will release during the GeForce GTX 1660 SUPER launch, on October 29th.
NVIDIA has claimed that with this implementation, players will be able to tap into hundreds of filters. However, the green team has not clarified which filters will be available. Moreover, it’s still unknown whether users will be able to freely import their favourite filters to it.
As we’ve already covered, Reshade can significantly improve the visuals of a PC game. PC gamers can apply sharpening filters to their favourite games, as well as SMAA and better ambient occlusion solutions. They can also force screen space reflections, as well as Ray Tracing (though this is still in an experimental stage).
It will be interesting to see whether Reshade will work in DX12 or Vulkan games via the GeForce Experience. Right now, Reshade can only work in DX9, DX10, DX11 and OpenGL games. It will be also interesting to see whether this implementation will give a boost to the overall usage of Reshade.
We’ll be sure to let you know when the new driver will be available for download, so stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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