Cyan has announced that its new adventure game, Obduction, has been delayed. The game was originally planned for a July 26th release, however the team decided to delay the game a few weeks (until the week of August 22nd) to do a bit more cleaning and polishing.
As Cyan’s Ryan Warzecha claimed:
“The last few weeks have gone very quickly. We’ve been working long days, and seven day weeks. Obduction has been getting better and better. But we still found ourselves implementing the last couple of systems we needed instead of having quality time to focus on squashing more bugs. Last week we still had a chance, if everything worked perfectly. At the end of the week the leads met to discuss our options. We were so close, we could ship. But we came to the unanimous decision that if we shipped it was driven mainly by the deadline — not because we were satisfied. Obduction is a product that we’re very proud of, and we don’t want to let unpolished edges get in the way of an amazing immersive experience.
So with humble hearts, but admittedly a bit of relief, we’re taking another few weeks (until the week of August 22nd) to do a bit more cleaning and polishing. No excuses, we should be better with our estimated completion dates. It’s really hard — please forgive us.”
In Obduction, players will be able to choose where they want to go and how much freedom they want. This basically means that you can choose to have full gamer control, or simplify and explore with a simple click of the mouse.
Obduction is powered by Unreal Engine 4 and will take advantage of the latest graphics technology, including NVIDIA HDR, Simultaneous Multi-Projection, and Ansel.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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