Studio Wildcard has announced that its upcoming Open-world online pirate sandbox game, ATLAS, has been slightly delayed. The game was meant to hit Steam Early Access on December 13th but has decided to delay it until December 19th to give the team more time to run through its massive extensive content.
According to the team, the game features a vast virtual world, and the team’s going to use that extra time to review every portion of it thoroughly, though there is no word on whether the game will face the same performance issues with ARK: Survival Evolved’s Steam Early Access phase.
ATLAS is described as a massively multiplayer first-and-third-person fantasy pirate adventure that will host up to 40,000 players exploring the same Globe simultaneously, with an unprecedented scale of cooperation and conflict. Players will stake their claim in this endless open world as they conquer territory, construct ships, search for buried treasure, assemble forts, plunder settlements and hire crew to join their powerful growing armada.
Players will wage battle against enemy fleets as they singlehandedly command large ships of war using the captaining system (or divide up to the responsibilities among their trusted lieutenants), or take control of any weapon directly with their own character. Players will dive deep into the briny water to explore permanent sunken wrecks and recover salvage, unearth the loot from procedurally-generated Treasure Maps and challenge zones, or complete challenging main questlines.
Last but not least, players can team up with other aspiring adventurers and sail into the vast ocean to discover new lands rich with region-specific elements, tame exotic natural and mythical creatures, raid forgotten tombs, confront powerful ancient gods and even build and administer their own colonies, cities, and civilizations!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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