Just A Game revealed the innovative details behind the upcoming browser-based MMORPG’s dynamic interactive storyline feature which allows players to have an actual impact on how the story in Operation Gamma 41 develops. Operation Gamma 41 promises to go beyond what any other free-to-play online game has been able to accomplish, as players will have the ability to choose what they want to do in the game and ultimately affecting what happens next. The game is already in an open beta testing phase and you can join it by visit its Official Website.
Operation Gamma 41 takes the unique approach of providing players with the kinds of tools that they need to make their own stories and influence the outcome. The decision the majority of the players choose will decide what happens next and ultimately affect the game world for everyone. Players will encounter many places in the games with different story arcs and different endings making the possibilities endless!
“The Dynamic storyline feature in Operation Gamma 41 brings Mass Effect-like storylines which offers players the chance to have an incredible level of impact and influence on the story,” said Simon Seefeldt, Senior Director Online at Just A Game. “This really hasn’t been done to this extent in any online game so far, and we think its something players are really going to respond to.”
Players can choose between Axis and Allies and follow their own goals, but with the chaos around them it is hard to tell who is enemy and who is friend. Players will also learn that something is amiss, and a third, unknown faction is moving into the chaos.
According to the press release, the story missions will focus on the player and the city he has taken command of. The player will encounter NPCs both friendly and hostile, and after some missions will have to make a decision. This is called a “Story Event”, a large scale voting where every player has one vote as to which of the given choices he prefers. After the vote, he can see the current server result. Voting will close after a set period of time that allows enough players to catch up to that point in the storyline.
The story will then move in the direction the server majority decided on, and have a small one-time effect on the player’s status that reflects the decision made on the server, for example he might lose some resources but gain an important item. The next missions according to the made choice become available to the players and lead to the next decision point. This means there will be quite different outcomes for the storyline on the different servers, as each server might choose differently.
In addition to the small and more frequent Story Events (Voting), there will be several bigger World Events about every 4 to 6 weeks that will leave their mark on the server. For those events, players will have to reach a certain common goal in order to make something happen or prevent it from happening (donating enough resources, fighting enough high level troops on the server in total etc.). Once the event ends, the outcome will change the server permanently in one way or another.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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