Square Enix today presented new information and gameplay footage from OUTRIDERS, the highly anticipated upcoming RPG-Shooter from People Can Fly. The “Journey and Structure” feature presents an in-depth look at the campaign, side-quests, companions and travel system. Moreover, it reveals several new environments and enemy types.
As the press release reads:
“The campaign will take you on an epic journey across Enoch; a savage world where everything has mysteriously hyper-evolved to wipe Humanity from the face of the planet. From the lives and secrets within the Human colony, to the mysterious jungles and unforgiving deserts, you will explore the far reaches of the frontiers, gain incredible powers, and make discoveries that will change everything.”
Square Enix also announced that Emmy Award Winner and three-time BAFTA nominee Inon Zur is the musical talent behind the game’s soundtrack.
Inon Zur said:
“As a composer it’s always extremely exciting to be involved in building new worlds and telling new stories so I’m thrilled to reveal that I have composed the score for People Can Fly and Square Enix’s epic sci-fi action game Outriders. It was a lot of fun blending heavy orchestral soundscapes and futuristic musical sound design for this rollercoaster sci-fi adventure. I can’t wait to share the music with you.”
Bartek Kmita, Creative Director of OUTRIDERS at People Can Fly, also added:
“We were really excited to have Inon on board to do the soundtrack for the game. He’s a legend in the industry and the team were big fans of his work already. He worked closely with us to develop a sound that fit with the story and world that we’re creating. He also composed truly dynamic and powerful tracks for us that added so much depth to the tone and feel of the game.”
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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