Wolfire Games has released a new video for Overgrowth, in which the company’s main programmer, David Rosen, explains the changes that have been made to the latest alpha version of the game. This week, David added ten early prototype challenge levels, an initial challenge level selection menu and added LevelSet xml files, which list a whole set of challenge levels to display in selector. These new additions show what a potential tutorial or campaign mode would look like, so go ahead and take a look below. Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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