Deep Silver and Starbreeze have revealed via the game’s Steam store page that PAYDAY 3 will be using the Denuvo anti-tamper tech.
From what we know, PAYDAY 3 will be always-online and will not offer an offline mode. Even during single-player missions, the game will require an internet connection. Not only that, but it will also require Starbreeze’s Nebula. So, why will Deep Silver use Denuvo in an always-online game? Don’t know but it seems kind of pointless.
Deep Silver has used Denuvo in almost all of its latest games. So, in a way, we’re not really surprised by it. However, as we’ve already said, PAYDAY 3 is an always-online game so it makes no sense to implement Denuvo in it.
In PAYDAY 3, players will step out of retirement back into the life of crime in the shoes of the Payday Gang, the envy of their peers and the nightmare of law-enforcement wherever they go. Several years after the crew’s reign of terror over Washington DC has ended, they assemble once again to deal with the threat that roused them out of early retirement.
At launch, the game will be using Unreal Engine 4. However, Starbreeze plans to upgrade to Unreal Engine 5 after its launch.
Deep Silver will release PAYDAY 3 on September 21st. You can also find here its official PC system requirements. For what it’s worth, these PC requirements are quite low, which is a good thing. At the same time, the game also does not push any impressive graphics on screen, so these PC specs kind of make sense.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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