Last week, Theory Interactive released a gameplay teaser for its upcoming first person puzzle game, Reset. A lot of people – included us – were impressed by its visuals and wanted to learn more about this PC exclusive title. In an interview with Mikko Kallinen, co-founder, programmer and composer at Theory Interactive who worked previously at Futuremark, we found out that Reset is powered by Nvidia’s PhysX middleware and that it features a world area of 16 square kilometers.
As Mikko told us when we asked him about the game’s maps and its physics middleware:
“Reset has a single open game world with an area of about 16 square kilometers. We made a conscious decision to not have destructibility in the game. It makes more sense in a shooter anyway. We use NVIDIA PhysX for physics.”
As Mikko told us, the game has not even reached its alpha stage, meaning that it is still long way until it gets finished.
Our interview with Theory Interactive will go live this weekend, so stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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