Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered release today and below you can find the graphics settings for their PC versions.
Let’s start with Call of Duty: Infinite Warfare. PC gamers will be able to adjust a number of settings, such as Texture resolution, Shadow map resolution, Shadow caster levels, Particle Lighting, Tessellation and Level of Detail.
In addition, PC gamers will be able to enable/disable Ambient Occlusion, Bullet impact, Volumetric lighting and Cache Sun/Spot Shadows.
Furthermore, the game will feature a FOV slider, will feature an option to disable film grain, and there will be a render resolution option.
Regarding Call of Duty: Modern Warfare Remastered, PC gamers will be able to adjust the quality of Texture resolution, Normal map resolution, Specular map resolution, Cache sun/spot shadow maps, Screen space ambient occlusion and Dynamic light limit.
Moreover, there will be a Colourblind option, as well as options to enable/disable Subsurface scattering, Medium distance ambient occlusion, Bullet impacts and Ragdolls.
Kudos to McCloud for sharing with us the settings for these games.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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