Electronic Arts has issued its Q1 and Q2 2016 financial stats and as we can see, PC remains a really profitable platform for the big publisher. According to EA’s stats, the PC GAAP net revenue was 23% in Q2 2016 and 21% in Q1 2016, whereas the current-gen (PS4 + Xbox One) GAAP net revenue was 41% in both Q1 and Q2 2016. If we assume that PS4 and Xbox One have the same sales, then PC is the leading platform for the company’s GAAP results.
However, we all know that PS4 sales are greater than Xbox One sales, so a more accurate picture would be PS4 leading the way, with the PC following in second place and Xbox One in third place.
Things are slightly different when we take into account the company’s non-GAAP results. According to them, PC is undoubtedly the leading platform in Q1 2016 and the third platform in Q2 2016. The picture, however, is similar to the one of the GAAP results when we take into consideration both of these quarters.
In short, the PC platform brought EA $184 million, whereas both of the current-gen consoles were responsible for $332 million (GAAP results) in Q2 2016. And that alone proves that PC is a profitable platform for EA.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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