Obsidian Entertainment has announced its isometric, party-based role-playing game Pillars of Eternity II: Deadfire; a sequel to the critically-acclaimed Pillars of Eternity. Currently in development for Windows PC, Mac, and Linux, the fan-funding campaign in support of Pillars of Eternity II: Deadfire kicks off today on Fig offering both equity and rewards opportunities, with an overall goal of $1.1M USD, $2.25M being open for equity.
Feargus Urquhart, CEO of Obsidian Entertainment, said:
“We are so thankful to our fans, who believed in us and made the original Pillars a huge crowdfunding success. For the sequel, we have turned to Fig for our fan-funding needs because we not only wanted our fans to help shape Pillars of Eternity II: Deadfire, but to financially share in its potential as well. Pillars of Eternity set the standard for quality among fan-funded games by not only delivering an amazing game, but also making good on everything we promised to our backers. Our goal for Pillars of Eternity II: Deadfire is to improve on what fans loved about the original while adding features our fans want to see, truly living cities, more freedom to explore the open world, and pushing what we do best at Obsidian – letting players define and play the role they want to play.”
Inspired by classic titles such as Baldur’s Gate 2: Shadows of Amn, Icewind Dale, and Planescape: Torment, Pillars of Eternity II: Deadfire improves upon the rich narrative, beautiful environments, and intricate, tactical combat that made the original a fan and critical sensation.
With Deadfire, Obsidian will take players on a second fantastic journey to the world of Eora, this time to the vast, uncharted, Deadfire Archipelago. where they will fight for their souls as they hunt down a god.
Enjoy the first screenshots for Pillars of Eternity II: Deadfire below!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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