Obsidian Entertainment and Paradox Interactive today released Pillars of Eternity, the role-playing game (RPG) that was funded by over 70 thousand backers more than two years ago. Pillars of Eternity, created in the spirit of the classic Infinity Engine titles like Baldur’s Gate and Icewind Dale, and crafted by Obsidian with careful attention to fan and backer feedback, is now available for PC, Mac, and Linux.
To celebrate the launch, Obsidian and Paradox have also released a new trailer that can be viewed below.
Feargus Urquhart, CEO of Obsidian Entertainment, said:
“Moments like these feel surreal when they finally arrive. Today is the culmination of two years’ hard work, but there’s even more to it than the usual game release day. Given where we were when we started on Pillars of Eternity, this is the start of a new chapter in the story of Obsidian. We’ll be forever grateful to all of our fans and backers for making this moment possible, and truly hope that we have lived up to the faith you placed in us.”
Fredrik Wester, CEO of Paradox Interactive, added:
“It’s a rare privilege to get to be part of a passionate project like Pillars of Eternity. We promised that we were going to do everything we could to enable Obsidian to keep their promises to their backers. Given how many of us at Paradox were already backers of the Kickstarter, naturally we felt pretty strongly about that. Watching the Obsidian team pour their hearts into Pillars has been inspiring for all of us, and we’re thrilled to be launching the game with them today.”
Pillars of Eternity is an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, featuring an original world and game system that evokes and improves upon the traditional computer RPG experience.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email