Bluehole Studio has released the first patch for PlayerUnknown’s Battlegrounds. According to the release notes, this update changes the map selection ratio and adjusts the replay system so that players can only view game replays from 3 minutes after death.
In addition, this update fixes the issue where some buildings and objects were not marked on the Miramar world map, and reduces occurrences of the issue where replays occasionally crashed back to the lobby screen. Moreover, this patch fixes the issue where players could die unexpectedly from fall damage, as well as the issue where bullets couldn’t penetrate particular fences from both sides.
Last but not least, Bluehole has removed some inefficiencies in server infrastructure and optimized in-game servers to alleviate the latency issues that have plagued the game. More specifically, Bluehole made adjustments to reduce the bottleneck during the game server launch phase and also resolved some server hitch issues.
This first update for PlayerUnknown’s Battlegrounds is 1GB in size and will be auto-downloaded from Steam the next time you launch its client. Below you can find its complete changelog.
PlayerUnknown’s Battlegrounds PC Patch #1 Release Notes:
- Changed the map selection ratio to be equal for Erangel and Miramar.
- Adjusted replay system so that players can only view game replays from 3 minutes after death.
- This is to prevent sharing opponent’s positions to surviving teammates immediately after death.
- Fixed the issue where some buildings and objects were not marked on the Miramar world map.
- Reduced occurrences of the issue where replays occasionally crashed back to the lobby screen.
- On restarting a replay, it will continue where last viewed.
- Fixed the issue where the beginning of the Death Cam and replay was missing.
- Fixed the issue where players couldn’t earn BP.
- We will update with a compensation plan soon.
- Fixed the issue where players could die unexpectedly from fall damage.
- Fixed the issue where bullets couldn’t penetrate particular fences from both sides.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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