PlayerUnknown’s Battlegrounds patch #3 further improves client performance with multiple pre-match starting areas


Bluehole has released the third patch for the PC version of PlayerUnknown’s Battlegrounds and similarly to the previous patch, this new update further improves the game’s client performance. Bluehole has implemented multiple pre-match starting areas which will most probably improve overall performance.

Since there will be multiple pre-match starting areas, the game will not display simultaneously its massive amount of players on screen. Theoretically, this will lead to noticeable performance improvements in the game’s starting area.

Bluehole is also looking into the mediocre airplane performance and promises to also address it in a future patch.

This third patch for PlayerUnknown’s Battlegrounds will also come with a new security (anti-cheat) measure.

This patch is currently available on the test server and will go live on the public server in a few days. Below you can find its complete changelog.

PlayerUnknown’s Battlegrounds Patch #3 Release Notes:

Gameplay

  • Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance
    • Removed weapons on starting island before the match start

Language

  • Applied new Russian, Japanese and Chinese (simplified/traditional) fonts

Bug fixes

  • Fixed the issue where players were able to slide-jump from prone