Pokemon3D – Version 0.20 Released – Freeware Indie 3D Remake of Pokemon Gold/Silver


Pokemon v2
Indie developer ‘nilllzz’ has released a new version for his Pokemon3D game. Pokemon3D is a recreation of the old Pokemon games Gold/Silver by Nintendo/GameFreak. Players can expect to visit some grass and catch, battle and defeat wild Pokémon, explore towns and routes in 3D, collect items and Pokémon, play with a friend in LAN co-op and much more.
This is a freeware game and those interested can download its launcher (which will update your game to the latest version) from here.
Here is the changelog for version 0.20:
Battle related:
•Switch out Pokémon after defeating opponent
•Pokémon animations can be turned off
•more than 100 new moves
•display which shows how many Pokémon a trainer carries
•status ailments
•most battle mechanics are overhauled or completely redone
•difficulty setting: bring the trainer battles to a whole new level (literally)
•Type ineffectivenesses (dat word) (ghost – normal, fighting – ghost, ground – flying) work
•new movesets for every Pokémon
Maps:
•Finished Route 32, 33 and 36
•Union Cave with wild Pokémon and trainers
•School in Violet City
•battle areas for Route 32, 33, Darkcave and Union Cave
•houses in Cherrygrove City
•Berry house on Route 30
Other new features:
•Changed Guide Gent script
•Friend Ball and Heavy Ball now obtainable from Kurt
•new moves for Falkner’s Pokémon
Bugfixes:
•fixed: Rename screen placement errors
•fixed: Pokémon can learn moves twice
•fixed: co-op speech bubble appears randomly on the map
•fixed: when encountering a trainer and a Pokemon at the same time, the game crashes
•fixed: Totodile Pokedex description
•fixed: Dratini and Dragonair sprites
•fixed: Can walk through trainers that walk to the player
•fixed: Pokémon summary showing wrong Pokémon in battle
•fixed: Pokémon cannot evolve
•fixed: Pokédex crash bug
•fixed: Nidoran not having an animation
•fixed: Badge display on main menu
•fixed: Pokémon evolutions not working
•and of course a lot more bugfixes…