Periscope Games has announced that its first-person simulation shooter that provides an authentic WWII combat experience, Post Scriptum, has entered its beta phase. Players will be able to experience an immersive gameplay style where tactics and teamwork are necessary to win the round.
In Post Scriptum, you can be in a section with 8 other infantry players, each with designated roles (Medic, AT, Machine Gunner, Rifleman), work together to command a tank or play logistics and build fortifications and weapon emplacements for your team.
Post Scriptum is a WW2 simulation game, focusing on historical accuracy, large scale battles, difficult learning curve and an intense need for cohesion, communication and teamwork. Players will relive the events of ‘Operation Market Garden’ across the fields and towns of Holland.
In a 40 vs. 40 multiplayer setting, players will be given the option to fight with the British Airborne Division and its Polish brigade, British XXX Corps, US Airborne (Post-Release) or several branches of the German Army, such as the Wehrmacht or the Waffen SS. It’s a rare opportunity to experience the intense battlefield that was the Battle of Arnhem, which stretched across farms, woods, villages and city areas. Each area is being accurately recreated from archival references that range from street level to aerial images. Whether you’re jumping out of a plane, resupplying friendlies or operating a tank you will find multiple reasons to drop back into the battlefield in this grand scaled representation of a WW2 setting never explored in a large multiplayer environment.
The game is currently scheduled for an August 9th release.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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