A couple of days ago, Private Division released a “Next-Gen” version of The Outer Worlds, called The Outer Worlds: Spacer’s Choice Edition. However, it appears that this remaster had major performance issues.
For starters, here is how Private Division described The Outer Worlds: Spacer’s Choice Edition:
“It’s The Outer Worlds you love, but even better: 2019’s hit RPG has been remastered with better graphics, improved performance, additional animations, higher-res environments, and more.”
Now contrary to that statement, Spacer’s Choice Edition runs worse than the original version. To its credit, though, the game does look better now. Below you can find a comparison video between the original and the remaster.
https://youtu.be/KR8G7nJIzNI
As we can clearly see, the remaster looks better. And, to be honest, I’m puzzled as to why Private Division thought it was a great idea to suggest that the remaster would have better performance. This new version of the game uses more advanced techniques so it’s heavier than its original version. That’s how remasters work.
However, the remaster appears to suffer from major stuttering issues. Furthermore, PC gamers claim that these stutters weren’t present in the original version. If that’s indeed the case then yes, Private Division dropped the ball. Some gamers also claim that the RTX4090 cannot run the game with 60fps at 4K. Again, if this is a legit claim, then Private Division has f’ed it up. What’s also funny is that the original version was also GPU-heavy at the time, and did not justify its high GPU requirements.
Anyway, this whole mess forced Obsidian to issue an official statement, claiming that Private Division is currently working on a performance patch.
“I am sorry that you all have been experiencing performance issues with The Outer Worlds: Spacer’s Choice Edition. I understand how frustrating this can be, and I assure you the team at Private Division is working on getting a patch out as soon as possible. When we have more information about that patch we’ll be sure to let folks know.”
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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