Man, a lot of Kickstarter campaigns seem to be slipping under our radar lately. Project Awakened is a new third-person game that is powered by Epic’s Unreal Engine 4 and is developed by Phosphor Games Studio. The team is currently building the prototype version with Unreal Engine 3, and there is an ongoing Kickstarter campaign for it. Phosphor Games Studio aims to raise $500K and there are 22 days until they hit this goal (currently the campaign has raised $100K).
Project Awakened promises to be a genre-defying game as for the first time in a modern AAA action game, players will have the opportunity to completely define their dream videogame character, from abilities to aesthetics, all while playing in an action-packed world that responds to their personal playstyle.
Project Awakened contains a modular powers and skill system that allows players to select from a huge number of abilities and combine them in unique ways. Unlike other games which use a class system or skill trees, Project Awakened leaves every choice and ability up the player. Likewise, players will have the opportunity to completely customize the appearance of their characters. Comical or serious, rough or polished, nearly any character imaginable can be created using the Project Awakened Player Creation system. The result is a game with seemingly limitless gameplay and replay potential based on which abilities players choose.
While Project Awakened allows for players to make typical videogame heroes such as Ninjas, Snipers, or Urban Warriors, what makes Project Awakened truly unique is the potential to craft gameplay experiences and challenges that have never existed before. An invisible hero who can charm enemies to fight for her. A non-violent hero with super speed and agility racing past enemies to the goal. A man who spontaneously combusts at will and touches everyone to incinerate them. The possibilities are endless, and allow players to craft a gameplay challenge unlike anything anyone has ever seen before. The only limit is the player’s imagination.
It certainly sounds interesting, so here is hoping that it will manage to hit its $500K goal!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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