KRAFTON has revealed that PUBG: BATTLEGROUNDS will move to Unreal Engine 5 in 2024. Thanks to this engine upgrade, the game will also now support destructible environments. However, there is no word on whether the game will take advantage of Lumen or Nanite.
According to the devs, destructible map environments will add a dynamic new layer of strategy and tactics to the game. Players will be able to strategically destroy sections of buildings or construct defensive barriers, opening new attack routes or securing areas. These features will be previewed in the upcoming April update, with continuous improvements and expansions planned going forward.
Players can also expect a number of gameplay tweaks and enhancements. Gunplay updates are scheduled to release every two months, aiming to foster a stable ecosystem and provide a greater diversity of choices to players. The game is also developing survival-focused items with contents for more dynamic actions, as well as refining and expanding special modes for a more casual gaming experience.
New gameplay systems and content will also be launched, designed to escalate tension and offer fresh challenges. The team vs. team system will allow players to collaborate with teammates to compete in scoring against an opposing team, with rewards available for achieving team-winning streaks.
Finally, KRAFTON promises matchmaking improvements and anti-cheat enhancements. These will be coming to PUBG: Battlegrounds later this year, once the game has moved on to UE5.
Before closing, KRAFTON released Patch 28.2 for PUBG: Battlegrounds. This patch will replace Comeback BRs on Vikendi and Taego with the Recall System. Moreover, it brings the SMGs balancing, and packs a number of bug fixes.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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