NVIDIA has released a brand new update for Quake 2 RTX. Patch 1.3 adds a new Photo Mode so you can share some impressive Ray Tracing screenshots. Moreover, it adds support for the game’s video cut-scenes.
Furthermore, this patch adds support for selecting which display should be used for the fullscreen mode, as well as support for loading map-specific files with sky clusters, which should be useful for custom maps. It also adds display of the selected inventory item name in the status bar.
Naturally, this patch also comes with some fixes. For instance, it fixes a crash that happened at map load time when a custom map has no analytic lights. It also makes the volume controls logarithmic instead of linear.
As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.
Quake 2 RTX Patch 1.3 Release Notes
New Features
- Added Photo Mode
- Added free camera controls for Photo Mode when the game is paused. See the Readme for more information.
- Added support for Depth of Field in Photo Mode
- Added support for campaign video cutscenes.
- Added support for selecting which display should be used for the fullscreen mode.
- Added support for loading map-specific files with sky clusters, which should be useful for custom maps.
- Added display of the selected inventory item name in the status bar.
Fixed Issues
- Fixed a crash that happened at map load time when a custom map has no analytic lights.
- Reduced the noise in the biggun map next to the barred windows.
- Reduced the noise from yellow lamps next to the entrance of the jail4 map at night.
Misc Improvements
- Improved the menu settings to show units for various sliders, such as degrees or percentage.
- Made the volume controls logarithmic instead of linear.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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