id Software has announced that it will release some bots for Quake Champions that players will be able to play against. As technical director John Dean said, the bots will be able to do all the things that players can, including trick jumps and strafe jumps.
Furthermore, players will be able to set their difficulty on a sliding scale. For example, at the easiest difficulty levels, the bots will avoid powerful weapons and pickups, thus giving players a chance to learn how to use the best items, including Quad Damage.
id Software plans to release the bots in two phases. In phase 1, the bots will able to use all champions and weapons, but not champion abilities. Bots will be available in a limited number of game modes, including deathmatch, team deathmatch, and instagib. This first phase of bots will be coming soon to Quake Champions. In the second phase, the bots will be able to use champion abilities, and will be available in more game modes.
Last but not least, Dean did not confirm an offline mode (featuring these newly added bots) for Quake Champions, though he did say that there are lots of really good stuff coming down the pipe.
Thanks PCGamer
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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