Tryconic Studios has just announced Rail Theory; an action RPG featuring 3rd person combat inspired by Resident Evil 4 with enemies and level design reminiscent of Dark Souls.
The game contains several innovations designed around randomized enemy components and open level design. A playable demo has been released showcasing several of the games features, including:
- A Dynamic Difficulty System – In game player statistics affect the chance certain components will be created on an enemy. This changes up gameplay by varying enemy behavior and abilities.
- Enemies with Randomized Components – Changes the offensive and defensive characteristics of enemies. This will affect both individual and group behavior.
- Cause and Effect Environments – The order in which areas are completed changes the properties of surrounding areas, along with their enemies and boss fights.
- A Unique Health System – Made up of armor, trauma, and stamina. As trauma increases, the amount of total stamina available decreases. The randomized enemy weapons do varying amounts of damage to armor and trauma depending on their properties. (blunt, sharp, caustic, etc.) Having high trauma also has other adverse effects, such as increased aim shake and reduced movement speed, making survival more difficult.
Multi-Purpose Weaponry – The demo features a dynamic weapon used for both melee and ranged attacks called the Foyl Dredge. It’s design will be built around interactions with the randomized enemy components.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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