Ubisoft has announced that the first update for Tom Clancy’s Rainbow Six: Siege will be released tomorrow. According to its changelog, this update brings a new Ultra HD Texture Pack to the PC version, and packs various general tweaks and improvements. You can read its complete changelog below.
Rainbow Six: Siege – December 16th Update Changelog:
- New Content & Features
- Visual Update
- DLC Ultra-HD Texture Pack now available for PC Players
- Community Health
- Implemented an auto-kick feature for intentional team killers
- General Tweaks & Improvements
- Hit Registration
- Fixed bugs on replication and kill cam:
- Pawn rotation latency
- Shield positioning while rappelling
- Shooting and moving while rappelling
- Kill cam replication issues
- Updated server tick rate for PC (intermittent & temporary)
- Playlist Changes
- PvP – Ranked playlist HUD has been synced with the Casual playlist
- Renamed Minimal HUD to Hardcore HUD
- Ranked Matchmaking Improvements
- Increased reliability of end-game skill rank updates.
- The penalty for abandoning a ranked game in progress has been temporarily reduced to 8 minutes.
- Skill rank icon is now displayed on the game’s main screen, next to your level.
- Other Matchmaking Improvements
- PvP & PvE matchmaking bug fixes
- Balancing
- PvP – Reduced time to detect Defenders outside from 5 seconds to 2 seconds.
- PvE – Reduced the maximum number of White Masks and reduced wave sizes in Terrorist Hunt – Disarm Bomb.
- Player Comfort
- Increased the amount of characters available tin the chatbox from 32 characters to 128 characters.
- Glaz scope visibility enhanced.
- Top Community Raised Bug Fixes
- Gameplay fixes
- Level Design fixes
- Online Flow fixes
- Visual fixes
- UI fixes
- Miscellaneous fixes
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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