Ubisoft has released a brand new update for Rainbow Six Siege. According to the release notes, the Rainbow Six Siege Y4S2.3 patch brings numerous balance tweaks, further improvements to the RFF system to moderate griefing teammates, as well as some bug fixes.
Going into more details, this latest patch for Rainbow Six Siege adds further RFF parameters to take into account damage history to a player from the offender over multiple rounds in a match. Moreover, it will display an idle kick warning timer 10 seconds before a kick and removes LAN/Offline modes in-game voice chat for for optimization purposes.
Moreover, this patch fixes a reloading issue that could occur after emptying the magazine under certain circumstances, fixes an issues that could not let players reconnect to a Ranked session via the dynamic Play button, and fixes some missing SFX for Clash when equipping her CCE Shield.
As always, UPLAY will download this update the next time you launch its client, and you can find its complete changelog below.
Rainbow Six Siege Y4S2.3 Patch Release Notes
GAMEPLAY UPDATES
RFF ANTI-GRIEFING
- Addition of further RFF parameters to take into account damage history to a player from the offender over multiple rounds in a match.
- Continued chip damage to an individual from another teammate over several rounds will stack RFF points more quickly.
- Putting a teammate into DBNO will activate RFF.
- Reviving the DBNO teammate will remove the RFF activation.
- Bleeding out from DBNO will prompt the dead player to mark the TK as intentional or not.
IDLE KICK TIMER
- Idle kick warning timer will display 10 seconds before a kick.
LAN VOICE CHAT
- LAN/Offline modes in-game voice chat has been removed for optimization purposes.
- PvP/Online voice chat will not be affected.
BALANCING
SHIELD HIP-FIRE
- Hip-fire cone increased.
- We have standardized the hip-fire penalization when you have a Ballistic Shield equipped. Having a shield equipped will now increase it by the same amount. Spread has increased for every Operator when a shield is equipped, but Fuze, Montagne and Blitz will be the most impacted by the change.
BALLISTIC SHIELD MELEE
- Performing a melee attack with a Ballistic Shield equipped will now only injure and DBNO the opponent, instead of killing them.
- The new changes for melee attacks while using a Ballistic Shield will impact Blitz, Fuze, Montagne and Recruit.
ECHO
- Reduced Yokai Sonic Burst disorientating effect base duration to 7 seconds (down from 10s).
We are running low on AAA batteries, so to save energy we’re tuning down Yokai’s power a bit.
GLAZ
- Reduced time it takes to trigger the vision penalty when moving or rotating, lowering the overall vision penalty when moving.
- Movement time before complete vision is lost is now 6 seconds (up from 2.5s).
- The speed at which the vision penalty is applied when rotating has also been slowed down.
Glaz has been feeling a bit left out so we gave him some incentive to join the party.
JACKAL
- Reduced the number of pings from a scan to 4 (down from 5), reduced time being tracked by 5 seconds.
You can rest easier now. Maybe.
MAVERICK
- Modified breaching torch sound SFX.
- Breaching torch sounds will now be easier to hear when Maverick is making a hole close to you.
Can you hear me now?
NØKK
- Increased Nøkk’s ability duration to 12 seconds and increased the refill timer to 12 seconds.
- With the longer duration, and cooldown, you’ll be able to better leverage her ability.
As per the law of equivalent exchange, you can now spend longer being spooky, but also spend longer getting a full refill.
BUG FIXES
GAMEPLAY
- FIXED – Under certain circumstances, after emptying the magazine, weapons cannot be reloaded.
- FIXED – After joining in progress, any Yokai drones or hacked Mozzie drones outside will not display the jammed VFX to the player who joined midway.
OPERATORS
CLASH
- FIXED – Missing SFX for Clash when equipping her CCE Shield.
MIRA
- FIXED – Sometimes placing Mira’s Mirror on a reinforced wall may not breach both sides of the wall.
LEVEL DESIGN
KAFE
- FIXED – Players can spawn peek the Docks.
USER EXPERIENCE
- FIXED – Starting any situation after completing a Custom Online game will start a Thunt Lone Wolf on the same map and mode as the Custom Online game.
- FIXED – Players are unable to reconnect to a Ranked session via the dynamic Play button and remain in queue unless they relaunch.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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