Nixxes has just announced that Ratchet & Clank Rift Apart will not support Ray Tracing on AMD GPUs at launch. The game releases in a few hours, so that’s a bummer for owners of AMD’s latest 70 series graphics cards.
As Nixxes stated:
“Ray-tracing on AMD GPUs is disabled at launch. We are working closely with AMD to enable support as soon as possible.”
Ratchet & Clank Rift Apart is an NVIDIA-sponsored game so I don’t know if there is something fishy going on under the table. To its credit, Nixxes has added support for all available PC upscaling techniques. So, alongside DLSS 2 and DLSS 3, the game will support AMD FSR 2.0 and Intel XeSS from the get-go.
Ratchet & Clank: Rift Apart will also be the first game to support DirectStorage 1.2 with GPU Decompression. By using DirectStorage, the game can quickly load high-quality textures and environments with a high level of detail when jumping between dimensions. On the RTX series GPUs, the game will rely on NVIDIA’s RTX IO.
A few hours ago, NVIDIA shared a video that showcased NVIDIA RTXIO in action. The sequence in that gameplay video was the exact same sequence that Sony used to “wow” its PS5 fans and as we can see, it runs smoothly on PC.
As we’ve already reported, the PC version of Ratchet & Clank: Rift Apart will support numerous Ray Tracing effects. Nixxes has used RT in order to enhance the game’s shadows, reflections and ambient occlusion. The PS5 version only had ray-traced reflections, so that’s a big upgrade for PC gamers.
Sony will release Ratchet & Clank: Rift Apart on PC later today, and you can find here its official PC system requirements. The publisher has not provided us with a review code, so don’t expect a day-1 PC Performance Analysis. However, we’ll be sure to share our initial performance impressions of it.
Let’s hope that Nixxes and AMD will manage to fix these Ratchet & Clank: Rift Apart Ray Tracing issues sooner than later. Otherwise, NVIDIA users will have a big advantage over their AMD brothers.
Stay tuned for more!
UPDATE:
AMD has explained why the game won’t support Ray Tracing at launch. This is mostly due to stability issues, so there is no foul play here. NVIDIA has also provided us the following statement.
“We do not block or hinder developers from integrating competitor tech. That also applies to Ratchet & Clank Rift Apart.
NVIDIA does not and will not block, restrict, discourage, or hinder developers from implementing competitor technologies in any way. We provide the support and tools for all game developers to easily integrate DLSS if they choose and even created NVIDIA Streamline to make it easier for game developers to add competitive technologies to their games.
Keita Iida, vice president of developer relations, NVIDIA”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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