A recent Reddit post claimed to be presenting some new information about the next-gen Xbox console. Now while this post has been deleted, it appears that some information that contained could be true.
Now I’m pretty sure that you are puzzled here as to why we’re covering this story. And to be honest, the answer is simple; if this information is correct, real-time ray tracing may actually be used in a lot of next-gen games. Real-time ray tracing will be currently supported by a few PC games, however we may see a lot of such titles (obviously on the PC) provided next-gen consoles support it.
According to Resetera’s member hmqgg, the Xbox SoC codename is Anubis and the console will support raytracing. Moreover, at GDC 2019 Microsoft will reveal how it will be implementing real-time ray tracing.
Resetera’s admins have verified the content of a previous post from hmqgg so I believe it’s safe to say that he knows what he’s talking about.
As said, take everything you’ve read with a grain of salt. We also don’t know whether the real-time ray tracing that the next-gen Xbox will support will be as advanced as the one found in current PC games (or whether it will be a downgraded solution). Still, and since we believe real-time ray tracing is the future of video-games, we are really excited with the possibility of next-gen consoles supporting it. After all, PC games will greatly benefit from such a thing.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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