Rockstar has released a brand new update for Red Dead Redemption 2. According to the release notes, the April 2nd Update fixes a number of crashes and bugs/glitches. It also improves overall stability.
Going into more details, this new patch fixes a crash that occurred when switching between graphics APIs and display modes on some systems. It also fixes several crashes and stuttering issues when using Vulkan on some systems with multiple graphics cards. Not only that, but it fixes an issue that caused flickering or missing textures on some weapons.
As always, Steam and the Rockstar launcher will download the April 2nd Update the next time you launch their clients. Below you can also find its complete changelog.
Red Dead Redemption 2 April 2nd Update Release Notes
- Fixed an issue that caused the game to crash on launch with ‘ERR_GFX_STATE’ due to a corrupted shader cache. Players should no longer need to use -ignorepipelinecache in their launch arguments or to manually delete game files to work around this issue (https://support.rockstargames.com/articles/360040482073/)
- Fixed several crashes and stuttering issues when using Vulkan on some systems with multiple graphics cards
- Fixes a crash that occurred when switching between graphics APIs and display modes on some systems
- Fixed a crash that occurred when changing settings on some systems with integrated graphics
- Fixed a crash that occurred in Story Mode while running the game in Offline mode from a mapped network drive
- Fixes several random crashes that occurred during gameplay in Story Mode and Red Dead Online
- Fixed an issue that may have caused random stalls and stuttering while using DirectX 12 on some systems
- Fixed an issue that occurred when attempting to run the game on some versions of the Windows 10 Insider Preview Build
- Fixes several issues with the rendering of lighting, shadows and snow deformation when using Vulkan and Multisample anti-aliasing (MSAA) on systems with multiple graphics cards
- Fixed several issues with flickering textures and other graphical corruption when using Vulkan on systems with multiple graphics cards
- Fixed an issue that caused flickering or missing textures on some weapons
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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