Red Dead Redemption 2 has just been released on consoles and alongside with it came a companion app. And from the looks of it, the game’s companion app features references to a PC version, hinting that it will come to the PC in the future.
Now this should not surprise us as Rockstar did the exact same thing with Grand Theft Auto 5. As we’ve already reported, we are pretty sure that Red Dead Redemption 2 will eventually come to the PC and that it’s a matter of “when” and not a matter of “if.”
As RockstarIntel reported, here are the the most important command lines featured in the companion app that also hint at a PC version.
PARAM_FrameLimit – A framelimiter.
PARAM_DX11Use8BitTargets – Probably due to Xbox One.
PARAM_HDStreamingInFlight – Present in GTA V (PC)
PARAM_Oculus
PARAM_companionAutoConnectIpDurango
PARAM_companionAutoConnectIpOrbis
PARAM_companionAutoConnectIpPC
PARAM_singleThreadedRenderer
PostFX::g_CheckerBoardEnable
CommandIsPcVersion(void) 000000000166A12C
Furthermore, the following parameters hint at the companion app also coming to the PC.
SIGNIN_ANDROID_APP_URL 0000000002A866D0
SIGNIN_IOS_APP_URL 0000000002A9C890
SIGNIN_PC_APP_URL 0000000002A51F58
We also discovered NVIDIA’s anti-aliasing technique buried inside the companion app. TXAA is an anti-aliasing technique exclusive to the PC. Do note that there is a separate parameter for the consoles’ TAA so yeah, this is a clear reference to the PC AA option. Grand Theft Auto 5 used NVIDIA’s TXAA so it appears that the PC version of Red Dead Redemption 2 will also be using it (either that or it’s a leftover).
PARAM_txaa 0000000002FB96D0
Now there is a possibility that all these PC references are just leftovers due to Rockstar’s laziness (you know, simply copy-pasting most of the parameters that were present in GTA 5’s companion app). As such, we’re marking this as a rumour and nothing more. Still, where there is smoke there is always fire.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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