Red Orchestra 2: Heroes of Stalingrad – New Update Released


Tripwire released today a new patch for their FPS multiplayer military sim, Red Orchestra 2: Heroes of Stalingrad. This patch features minor performance improvements and fixes a bug where players could spawn without a class and another one with auto reloading when using a manual bolt rifle. There are also some Level/Gameplay Fixes that can be viewed after the jump.
Red Orchestra 2: Heroes of Stalingrad New Update Changelog:
Bug Fixes
-Fixed a bug where players could spawn without a class
-Fixed a bug with auto reloading when using a manual bolt rifle
-Minor performance improvements

Level/Gameplay Fixes
Pavlov’s House
-Added wall to block line of sight to one of the Allied tank spawns
-Allies now correctly get a forward spawn when capturing Zab’s House
-German spawn protection was toned down to prevent Allied attackers in  inside of the Voyentorg from being killed by spawn protection when  objectives changed hands

Commissar’s House
-Gave Allies 40 more reinforcements
-Default Allied spawn in more directly in line with Building 81
-Moved one of the initial Axis spawns back further from the Water Refinery
-Increased spawn protection and no artillery volumes for Allies
-Various cover fixes