Remedy Entertainment has announced that it will remake the iconic Max Payne and Max Payne 2: The Fall of Max Payne games in a new development agreement with Rockstar Games.
Sam Houser, Founder of Rockstar Games, said:
“We were thrilled when our long-time friends at Remedy approached us about remaking the original Max Payne games. We are massive fans of the work the Remedy team has created over the years, and we can’t wait to play these new versions.”
Remedy CEO, Tero Virtala, added:
“Max Payne has always held a special place in the hearts of everyone at Remedy, and we know the millions of fans worldwide feel the same. We’re hugely excited to be working with our partners at Rockstar Games once again for the chance to bring the story, action and atmosphere of the original Max Payne games back to players in new ways.”
Remedy will develop the games as a single title for PC, PlayStation 5 and Xbox Series X|S using its proprietary Northlight engine. The game’s development budget will be financed by Rockstar Games, the size of which will be in line with a typical Remedy AAA-game production.
Let’s hope that Remedy will keep Max’s iconic face for the first Max Payne game. Since we’re talking about a remake, a “classic” face model should be possible. Let’s also hope that Max Payne 2 will retain its amazing ragdoll physics.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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