Quantum Break is a game that disappointed a lot of fans. Naturally, PC gamers have been asking Remedy about the reconstruction tech and the artifacts that they’ve been experiencing, and Remedy’s PR head manager, Thomas Puha, answered some of those questions.
According to Thomas, Remedy added film grain in order to give the game a cinematic feel. And unfortunately, we may not get an option to disable it as the film grain was included as a stylistic choice.
@ZElawar @RiotRMD The film grain as well, that's a stylistic choice as we want to make a cinematic looking game.
— Thomas Puha (@RiotRMD) April 7, 2016
Regarding the reconstruction tech, Thomas said that the ghosting that appears on screen is a result of it. And due to this tech, this issue will not be fixed as – according to Remedy – this is how its engine renders the scenes.
@ZElawar @RemedyGames Ghosting is just a result of the temporal reconstruction. Just the way we render things.
— Thomas Puha (@RiotRMD) April 7, 2016
Moreover, Thomas claimed that a native 1080p support – without the reconstruction tech – would had a significant impact on the game’s performance.
@Billcimus12 @ZElawar @remedygames Pretty bad hit on performance if that was done.
— Thomas Puha (@RiotRMD) April 8, 2016
Last but not least, some gamers noticed some texture streaming issues. According to reports, textures appear to be loading slowly in various occasions. And as Thomas acknowledged, this is due to the game’s engine.
@GamingAngelGabe @ZElawar That just unfortunately is a quirk of our graphics engine.
— Thomas Puha (@RiotRMD) April 8, 2016
Remedy claimed that it is currently looking into the game’s problems, so here is hoping that it will be able to fix most of them, add an option to disable/enable the reconstruction tech, and further optimize the PC version.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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