Square Enix revealed yesterday the co-op game that People Can Fly is currently working on. Now I’m pretty sure that most of you were disappointed after witnessing the small bits of gameplay from Outriders. However, there is an explanation behind the differences between Outriders and People Can Fly’s previous titles.
According to Adrian Chmielarz, creative director at The Astronauts, none of the creatives behind the old People Can Fly games is there anymore. This new People Can Fly is way different than the team that brought Painkiller or Bulletstorm.
I expect to see a lot of this in the future… TBC: Painkiller/Bulletstorm PCF and #Outriders PCF are almost two different studios. None of the creatives behind the old titles is there anymore. Best of luck to the current team! — but I just wanted to set the record straight. pic.twitter.com/FbhHnIsYpB
— Adrian Chmielarz 🧙♀️🔥 (@adrianchm) February 11, 2020
In case you are wondering, Chmielarz founded People Can Fly in 2002. His team was responsible for both Painkiller and Bulletstorm. Painkiller came out in 2004. Epic Games then acquired People Can Fly in 2007, with the latter creating Bulletstorm. Chmielarz left People Can Fly and formed The Astronauts in 2012.
So yeah, this explains why Outriders is nothing like the previous games from People Can Fly.
Square Enix will reveal more gameplay footage for Outriders tomorrow, on February 13th!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email