Kotaku has just reported that Warner Bros was well aware of the problems and issues that plagued the PC version of Batman: Arkham Knight for months. Kotaku claimed that its sources – that for obvious reasons could not name – told it that all the problems that PC gamers encountered in Batman: Arkham Knight PC were the exact same, unchanged, almost a year ago.
As Kotaku’s QA source said:
“We reported literally thousands of bugs that were specific to the PC version relating to the frame rate. All sorts of fucked up texture issues. The Batmobile in particular has always fucked things up on PC.”
What’s also interesting is that: a) Rocksteady encountered a lot of problems with the current-gen console version and that’s why the game got delayed and b) Warner Bros’ internal QA focused on bug-checking specifically at 720p resolutions.
For what is worth, Warner Bros never replied to our interview request for the PC version of Batman: Arkham Knight. However, Warner Bros did accept our interview request for Mad Max.
Batman: Arkham Knight is still broken on the PC, even though the team has released a patch that fixes the missing rain shaders and ambient occlusion effects.
Even though there is still no ETA for the reworked PC version, we’ll be sure to keep you posted!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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