In a video documentary with Archipel, Capcom’s Yasuhiro Ampo and Kazunori Kadoi revealed some new details about the remake of Resident Evil 2. According to the developers, Resident Evil 2 Remake is more of a survival experience and a harder game than the original version of Resident Evil 2.
As Yasuhiro Ampo said:
“What we aimed for actually wasn’t just making the 2nd game as it was, we aimed for something in between Resident Evil 1 and Resident Evil 2. The original game came out in a context where it was released after Resident Evil 1. Resident Evil 1 had gone a bit too much into horror so Resident Evil 2 was more about making it broader and more accessible.
This time, Resident Evil 2 Remake comes after Resident Evil 7, so the context is different. Resident Evil 7 was well received, with people who were looking for more horror so upon releasing Resident Evil 2 Remake we thought of making it lean towards Resident Evil 1.”
Yasuhiro Ampo then said that he agreed with Kadoi to make the game a bit more difficult than the original version. This was an intentional decision and let to many players assuming (correctly as it turns out) that the remake was harder than the original.
Kazunori Kadoi added:
“There was that meaning of having a sequel to that difficult Resident Evil 1. In the remake, we wanted to make it feel more like a survival horror than the original.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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