Yesterday, Capcom update the PC versions of Resident Evil 2 Remake, Resident Evil 3 Remake and Resident Evil 7. However, it appears that the Japanese team has messed things up, as these three games no longer support Ray Tracing on PC.
From what we know so far, these patches were meant to remove DX11 from these games. Or at least that was Capcom’s intention based on its latest PC statement.
For those unaware, Capcom stated that it will be sunsetting the DX11 versions of RE2Remake, RE3Remake and Resident Evil 7. Thus, from July 2023, these games will be solely running on DX12.
So, it makes us wonder what the hell went wrong here. For starters, we are in April and not in July. As such, these three games should be still supporting DX11. Not only that, but DX12, obviously, supports Ray Tracing, so why are those settings no longer present?
To be honest, this feels like a bug. Still, it’s funny how it happened in all three RE games. Either way, we’ve decided to publish this article in order to raise awareness. So, let’s hope that Capcom will resolve this sooner than later.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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