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Resident Evil Village PC Requirements


Capcom has revealed the official PC system requirements for Resident Evil Village via its Steam store page. According to the team, the game will be using DirectX 12, and will require a 64-bit operating system (with only Windows 10 being officially listed).

For running the game, PC gamers will at least need an Intel Core i5-7500 or AMD Ryzen 3 1200 with 8GB of RAM and an NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560. Capcom recommends using an Intel Core i7 8700 or AMD Ryzen 5 3600 with 16GB RAM and an NVIDIA GeForce GTX 1070 or AMD Radeon RX 5700.

Capcom also claims that PC gamers will need an NVIDIA GeForce RTX 2060 or AMD Radeon RX 6700 XT for Ray Tracing. So yeah, the game will support both NVIDIA’s and AMD’s hardware for Ray Tracing at launch.

Lastly, Capcom states that these system requirements are not final and are subject to change during game development.

Resident Evil Village releases on May 7th!

Resident Evil Village PC Requirements

MINIMUM:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64 bit)
    • Processor: Intel Core i5-7500 ? AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti with 4GB VRAM ? AMD Radeon RX 560 with 4GB VRAM
    • DirectX: Version 12
    • Additional Notes: Estimated performance (when set to Prioritize Performance): 1080p/60fps. ?Framerate might drop in graphics-intensive scenes. ?NVIDIA GeForce RTX 2060 or AMD Radeon RX 6700 XT required to support ray tracing. System requirements subject to change during game development.

RECOMMENDED:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64 bit)
    • Processor: Intel Core i7 8700 ? AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1070 ? AMD Radeon RX 5700
    • DirectX: Version 12
    • Additional Notes: Estimated performance: 1080p/60fps ?Framerate might drop in graphics-intensive scenes. ?NVIDIA GeForce RTX 2070 or AMD Radeon RX 6700 XT required to support ray tracing. System requirements subject to change during game development.