Psyonix released a new patch for Rocket League today. This patch will update your game’s version to 1.25, and adds Steam Workshop and native PS4 controller support.
In addition, this patch adds a Colorblind option, and improves framerate on Aquadome for lower-end PCs.
This patch also makes Starbase ARC, Wasteland (Night) and Utopia Coliseum (Snowy) available in all playlists.
Furthermore, a custom training mode has been added on all platforms, the “Gizmo” and “X-Devil” Battle-Cars have received a visual upgrade, and players can now set Arena Preferences on all online Playlists.
This patch will be auto-downloaded from Steam, and you can read its complete changelog below.
Rocket League – Patch V1.25 Changelog:
Arena
- Starbase ARC is now available in all playlists.
- Wasteland (Night) is now available in all playlists.
- Utopia Coliseum (Snowy) is now available in all playlists.
- Utopia Coliseum (Snowy) will stay in all online playlists through early 2017.
- Utopia Coliseum (Snowy) is a permanent addition to the Snow Day playlist.
General
- Champions Crate IV” can now be found rarely after online matches.
- The new Crate features all-new items including the “Octane ZSR” Import Body.
- The “Gizmo” and “X-Devil” Battle-Cars have received visual upgrades.
- Custom Training
- A new “Custom Training” editor has been added that allows players to create training sequences, and share them with others through PsyNet.
- When you upload a sequence to PsyNet, a unique alphanumeric code is generated that you can use to share online.
- The default “Browse” view shows the most played sequences on your platform to make it easy to discover new ways to train.
- You can “Favorite” sequences to quickly access them later from the “Favorites” tab.
- For the initial “v1” release, all Custom Training sequences are platform-specific.
- Color Blind Support
- A new “Color Blind Mode” option has been added to the Options menu that forces all cars and team colors to the default, high-contrast Orange and Blue shades.
- A new “High Contrast Nameplates” option has been added that changes the shape and outline of the opposing team’s nameplates.
- Postgame Highlights
- At the end of each match, match highlight replays will now be played in the background behind the scoreboard.
- The scoreboard can now be hidden with a button press to better view the match highlights.
- Master Volume Control
- A Master Volume Control slider has been added to Audio Options that allows players to adjust the overall volume of the game without having to change each category individually.
- Controller Deadzone
- A new Controller Deadzone option has been added that allows players to specify how large of an analog stick input deadzone they want.
- The default value of 0.3 means that you must tilt the analog stick 30% of the way in a direction before your car begins to change directions on the ground or in the air.
- Reducing this value makes your steering more sensitive, but can also lead to unintended changes in direction.
- This value does not affect how the game detects directional dodge move input.
Online
- (PC) Steam Workshop Map Support
- The Steam Workshop has been enabled for PC players that wish to create and/or play custom community maps.
- To participate, visit the “Workshop” section of the Rocket League Steam Community site and click the “Subscribe” button on any content that interests you, and the content will be automatically downloaded by Steam.
- Open Rocket League, navigate to “Workshop” under the “Extras” menu to view and play downloaded content.
- For content creators, we have provided the Workshop Uploader tool with this Steam build that allows you to publish map content to the Steam Workshop.
- Arena Preferences
- An “Arenas” button has been added to the Playlist menu that allows players to “Like” or “Dislike” specific maps.
- “Liking” an arena increases the odds that you will play on it in online matches, while “Disliking” has the opposite effect.
- When a server chooses the next Arena, the servers factors in the preferences of all connected players. A map is less likely to be chosen if multiple players “Dislike” said map.
- Default: Your preferences are applied to all Playlists by default.
- Custom: “Likes” and “Dislikes” can be changed on each Playlist.
- Rocket Labs Updates
- The Rocket Labs playlist has been retired.
- All active Rocket Labs maps have been added to Casual Playlists
- With the release of Starbase ARC, Octagon has been removed from the pool of active Lab maps.
- Double Goal has been re-added to the active Labs map pool in all Casual Playlists..
- Seamless Bot Replacement
- When a player joins a match in progress, they are now spawned into the same position as the bot they are replacing.
- Your camera will focus on the bot you will replace to let you orient yourself. A short countdown will play and you will be spawned into the match with control of your car.
- The Rocket Labs playlist has been retired.
BUG FIXES
General
- Car customization will no longer be lost when equipping a licensed vehicle. Any incompatible items will now be re-attached when switching back to a non-licensed vehicle.
- Aquadome wall distortion has been removed to fix double ball image issue.
- Framerate on Aquadome has been improved for lower-end PCs.
- Batmobile no longer “bounces” upon landing from a jump or aerial.
- Players will no longer be randomly banned from matchmaking after a crash.
- PS4 account data now properly loads when splitscreen is in use.
- UI will no longer display the “New Item” indicator if the new item is a Crate and you have Crate notifications disabled.
- Players no longer forced into matches if Party Leader joins a match.
- Green shades of paint added to the primary car color selection in a previous update now work correctly in online matches.
- The new Dualshock 4 controller is now natively supported on the PC version of Rocket League.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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