The team behind the best Playstation 3 emulator, RPCS3, has announced some new and huge rendering improvements that it has implemented to its emulator. As the development team noted, kd-11 has re-written the Texture Instructions, allowing texture inputs to use the srgb colorspace (which basically fixed Bloom and Shadows in all Unreal Engine 3 titles).
Furthermore, kd-11 also rewrote ROP control which corrected gamma by implementing the srgb framebuffer output. Pauls-gh also fixed an issue where RPCS3 was reading 3D textures as 2D due to a typo. This fixed issues such as broken 3D cell shading on characters in Tales of Vesperia and the “Yellow Filter” issue. Moreover, pauls-gh also implemented texture_compression_vtc, a very rare extension that only exists on NVIDIA GPUs, resulting in fixed text in Tales of Vesperia.
As noted, these changes likely affect over a hundred games and the RPCS3 team will showcase improvements in many lesser-known games on its upcoming March Progress report.
Below you can find a video showing some of the improvements in popular games such as Red Dead Redemption, Uncharted, Dante’s Inferno, Silent Hill: Downpour, Drakengard 3, Asura’s Wrath and more.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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