Degica has announced that Studio Saizensen’s RPG/beat-’em-up, Code of Princess, is coming to Steam on April 14th. Code of Princess offers players an exciting yet unconventional hardcore experience, deftly blending combo-heavy fighting gameplay with components from classic arcade side-scrolling beat ‘em ups and the character development and customization of an RPG.
As its description reads:
“Fans of action will savor the game’s combat, which is loaded with satisfying chain attacks and plenty of depth—both in terms of attack options and also quite literally in the sense that battlefields employ a three-plane design, letting players move forward and back tactically. Fans of RPGs will relish the ability to level and improve their characters, converting their gained experience into boosts for the stats that best suit their play-style and tactics. This appealing amalgam of game mechanics is wrapped in a beautiful package, boasting lovingly rendered and animated characters and eye-catching flurries of punches and kicks.”
Here are the game’s key features:
- Unlock 4 characters to battle your way through Campaign mode and even more characters to use in additional modes!
- RPG stats let you decide how your characters will develop and collectible and equipable items let you improvise!
- Float like a butterfly with fighting combos and the Plane system and sting like a bee with the damage doubling Lock-on and Burst systems!
- Online cooperative play for when you’re feeling friendly and online versus play for when you’re not!
- Developed by industry veterans and illustrated by Kinu Nishimura of Capcom fame!
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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