Splinter Cell fans, we’ve got some good news for you today. According to industry insider Tom Henderson, there is a Splinter Cell game that is currently in early development. Yeap, we might finally get a new Splinter Cell game, though we should note that you must take everything you are about to read with a grain of salt.
Tom Henderson claims that this new Splinter Cell game is pitched as a stealthy version of Assassin’s Creed. Moreover, it will have environments similar to those of Halo Infinite. For what it’s worth, Halo Infinite does not feature an open-world map. Instead, the game has sandbox/hub areas, filled with side-quests, that players can explore until they reach a main mission.
Ubisoft's Splinter Cell game that is in early development is currently scoped as a… You guessed it… Open World of sorts.
"A more stealthy version of Assassin's Creed"
"Similar to how Halo Infinite has done its Open World" pic.twitter.com/eqSzRplhu5
— Tom Henderson (@_Tom_Henderson_) December 8, 2021
Now if this more “stealthier” version of Assassin’s Creed is similar to the first AC game, then I’ll be fine with it. After all, the original Assassin’s Creed game had some interesting ideas. However, if Ubisoft wants to turn Odyssey or Origins into a Splinter Cell game, then that’s a no go for me.
In conclusion, this doesn’t really sound THAT bad. A new Splinter Cell game with hub areas that you can explore doesn’t sound THAT bad. That is of course unless Ubisoft drops the ball on the main missions and fills the game with towers, collectibles, and all the useless things we’ve seen in the Assassin’s Creed/Far Cry games. And, since this is Ubisoft we’re talking about, chances are that it will do everything to monetize every aspect of it. After all, Ubisoft is the first company that is offering NFTs in its games.
Tom Henderson did not provide any additional details on this new Splinter Cell game. As such, we don’t know when it will come out and what platforms it will target. We also don’t know when Ubisoft will officially announce it.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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