Earlier this month, Human Head revealed – via their Rune Facebook page – that they are interested in reviving this old franchise. Although nothing is certain at this point, Human Head co-founder and senior level designer Ted Halsted revealed that the sequel of the game will be a fast action third person game with many more tactical options, similar to how modern-day shooters are (compared to the old school ones).
In an interview with NeoGamr, Halsted revealed that Human Head will – eventually – develop Rune’s sequel. Naturally, Halsted did not state that, but it was hinted through the entire interview that Rune’s sequel was already underway. After all, Halsted said that Ragnar will be at the center of the story for Human Head’s upcoming game. It doesn’t get more clear than that, so we can safely assume that Rune 2 is happening, even though Human Head doesn’t want to admit it publically for the time being.
Halsted has also revealed that Rune 2 will be a third person game, much like its predecessor, with a lot of melee combat. However, there will be a significant change between Rune 1 and 2. Rune 1 was a frantic third person game that was similar to the old-school FPS (like Quake). Rune 2, on the other hand, will be ‘closer to modern shooters in that it will have fast action but many more tactical options.‘
Sounds great to say the least. Let’s hope that Human Head will deliver and will – officially – announce it in the following weeks or months.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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