Ebb Software’s Game Director Ljubomir Peklar has shared some interesting new tech details about SCORN. According to the Peklar, the next-generation Xbox Series X trailer was running in 4K/60fps on an NVIDIA GeForce RTX2080Ti.
Ebb Software has paired the NVIDIA RTX2080Ti with an AMD Ryzen processor. However, Peklar claims that an RTX2070 Super will also be able to run the game in 4K/60fps. As you may have guessed, though, owners of these GPUs will have to lower their settings from Ultra. According to Peklar, the game can run in 4K/60fps on an RTX2070 Super with a mixture of settings.
Furthermore, Peklar described DirectML and NVIDIA DLSS 2.0 as two interesting solutions for improving performance. And while he did not commit on it, he did say that Ebb Software will try its best to give players as many options as possible.
Lastly, and although SCORN looks beautiful, it will not be using real-time ray tracing. As Peklar said when asked about it.
“Developers have been using Ray Tracing to create static GI for years. Real-time Ray Tracing is certainly a breakthrough. It will be a much more useful tool for the developers in the future than a mind-blowingly obvious feature for players to notice. You looked at the tag to see if it was there. Through the years developers have developed many different techniques to fake aspects of what Ray Tracing can accomplish, from reflections to shadows and AO.
These ‘fakes’ have some limitations. Presentation is more static, effects at certain angles break the illusion, but for the most part, it looks pretty good. Sometimes when the new technology becomes available some developers start overusing it just to show it off, without thinking about the context in which it’s getting used. That is why you are starting to see games that have rooms with all reflective surfaces or inappropriate lighting conditions just to show off the technology. Technology should be in service of what you are trying to accomplish, not the other way around. So yes, Real-time Ray Tracing will undoubtedly be a complete solution in the future. However, and in the nearest future, developers will use it on case to case basis.”
Thanks WCCFTech
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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