Developer Gamepires (Gas Guzzlers Extreme) in cooperation with Croteam (Serious Sam series, The Talos Principle) and publisher Devolver Digital have announced SCUM, an intriguing and complex open world survival game, coming to PC via Early Access in 2017.
Tomislav Pongrac, Gamepires project lead, said:
“SCUM is a big leap forward in survival games. We’ve implemented new, intricate systems behind common elements of the genre to produce exhilarating new gameplay scenarios.”
As the press release reads:
“The world’s unquenchable need for entertainment has turned towards bloodlust as entertainment behemoth TEC1 is set to premiere season two of its television sensation SCUM. This new season moves the contest from the rugged, enclosed Alcatraz sector to the full grandure of Bagne de Cayenne, an island with a sordid history of violent incarceration. Both fan favorites and new prisoners will clash in a ruthless war of survival while battling for the support of viewers, producers, and corporate sponsors for fame, gifts, and a chance of life after death.”
SCUM aims to evolve the multiplayer open world survival game with unprecedented levels of character customization, control, and progression where knowledge and skills are the ultimate weapons for long-term survival.
Players will balance base level needs with knowledge-based skills to manage everything from nourishment, metabolic rate, and body mass to weapons proficiency, combat style, and security systems hacking.
Players will be able to – according to the press release – dominate the island with their skills, cunning, and strategies to achieve higher levels of game and receive powerful gifts from corporate sponsors. And if they die, the will get resurrected with their valuable skills intact.
Croteam CEO and SCUM producer Roman Ribaric added:
“The systems at play in SCUM are astounding and we believe it will raise the bar of what is expected in a modern survival game moving forward. Characters, environments, and even the players knowledge base are all dynamic and the changes in them can greatly effect the hierarchy of the island.”
SCUM is built with Unreal Engine 4 and set to launch on PC via Early Access in 2017.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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