EA Sports has released the second major update for FIFA 20. According to the release notes, this patch brings a number of gameplay improvements. Moreover, it brings improvements, fixes and tweaks to Volta, Career Mode and FIFA Ultimate Team.
Going into more details, this second update improves the responsiveness of dribbling, when not using any dribbling modifiers or skill moves, for players that have an average rating of 80 or higher between the Attributes of Dribbling, Agility and Balance. It also allows goalkeepers to be more likely to push the ball further away from the net when they make a save that would result in a rebound, and reduces the effectiveness of Lofted Ground Passes and Lofted Through Passes.
To be honest, I’m happy to see EA Sports addressing the Lofted Through Passes issue. Seriously, this was really annoying in the PC demo.
Regarding Volta, this patch reduces goalkeepers’ reflexes. It also reduces the likelihood that dribbling near a wall would negatively impact a player’s dribble. Moreover, it reduces some blocking animations that were inaccurate for certain situations.
Regarding FUT, the patch improves the discoverability of Multi-Swap in the Squad Screen and Squad Building Challenge Screen. It also adds new functionality to Multi-Swap.
Lastly, this patch features some audio and visual improvements and fixes. For instance, it resolves some visual issues impacting some animations when playing Mystery Ball. The game also correctly updates now the shadows and lighting to align with the Time Of Day setting. Moreover, it fixes some visual issues with the lighting around player’s eyes and mouth.
As always, Origin will download this patch the next time you launch its client, and you can find its complete changelog here.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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