SEGA Networks recently bought its way into a few western developers. For those of whom are unaware SEGA Networks is SEGA of Japan’s Mobile division so I typically wouldn’t report on this except one of the studios, Demiurge, has a history of making more fully featured content.
The studios involved are Space Ape (which SEGA is now a minority stakeholder in), a new developer based in San Francisco called Ignited Artists (whom SEGA now holds a majority of) and Boston based Demiurge who SEGA now owns outright. Demiurge is the most notable from the perspective of a PC gamer, Demiurge had a hand in the Mass Effect PC port, Borderlands’ Arena Mode as well as developing Shoot Many Robots.
While Demiurge was purchased by SEGA’s mobile division due to titles such as Marvel Puzzle Quest, I don’t think it’s out of the question that we could see Demiurge be more than just a mobile studio. One of SEGA’s other predominantly mobile studios, Hardlight, ended up handling a port of Creative Assembly’s Viking: Battle for Asgard to PC years after its original release. Given efforts like #SEGAPCPorts (full disclosure: I wrote that petition) and SEGA’s more recent port of Valkyria Chronicles, it’s not out of the question that such a studio could be used for more ports of content previously destined for consoles.
Thanks: SEGABits
Spencer joined us in early 2015, previously a console centric gamer he switched to PC a few years ago. He later helped push for an increase in Japanese content on PC with the #SEGAPCPorts campaign. Previously he ran a SEGA fansite as well as co-hosted a gaming podcast. He thinks Duke Nukem 3D is the best FPS of all time, his text message alert on his phone is literally Duke Nukem saying “Let God sort ’em out.”
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