Microsoft has just confirmed that Senua’s Saga: Hellblade 2 will be using Unreal Engine 5. This game was originally meant to take full advantage of Unreal Engine 4. However, and after Epic revealing its latest version, Ninja Theory decided to port the game to Unreal Engine 5.
As Microsoft stated:
“The power of Xbox Series X was first demonstrated with the unveiling of Senua’s Saga: Hellblade II. The team will be building the game on Unreal 5 and leveraging the power of Xbox Series X to bring the Hellblade franchise to levels never before seen. The footage shown was captured in-engine and reflects the power of Xbox Series X available to developers to deliver new universes, experiences and games in ways you have never imagined.”
Do note that this footage was from the Unreal Engine 4 build of the game. As such, we don’t know what technological and graphical advancements Unreal Engine 5 will bring to this particular game. We also don’t know whether Ninja Theory will take full advantage of the Nanite and Lumen techs.
Microsoft plans to reveal the first-party games for Xbox Series X in July 2020. From what we know so far, these games will be also coming to the PC. Thus, PC gamers will find Microsoft’s upcoming event quite interesting to say the least.
I’ve embedded below the original/announcement trailer for Senua’s Saga: Hellblade II. The LOD transitions in this particular clip is phenomenal, so here is hoping that the final game will come close to it.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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