Nixxes and EIDOS Montreal have released a brand new patch for Shadow of the Tomb Raider. Now I know that some of you already saw the article about the Windows 10 October update being available and adding support for raytracing. So in case you’re wondering, no; this patch does not add support for NVIDIA’s RTX tech.
This third patch for Shadow of the Tomb Raider brings a large number of smaller stability and functionality fixes, updates VO and localization in various languages, packs fixes related to some players not being able to achieve 100% completion, and fixes DX12 problems specific to Windows 10 version 1511.
As always, Steam will download this new patch the next time you launch its client and you can find its complete changelog below.
Shadow of the Tomb Raider Patch #3 Release Notes
- Fixes related to some players not being able to achieve 100% completion, including:
- Problems related to the Champion’s Bow quest.
- Problems related to the ‘Dr Croft’ and ‘That’s a Knife’ achievements.
- Problems with monoliths.
- And various others.
- Fixes a problem where some items would not carry over into New Game+.
- Fixes for a progression blocker some players experienced in Kuwaq Yaku.
- Fixes for a progression blocker some players experienced in the Peruvian Jungle.
- Fixes for a progression blocker some players experienced in Manko’s Tomb.
- Fixed a problem where some in-game hints would still trigger even if the player had them disabled.
- Updates to VO and localization in various languages.
- Fixed a problem that caused some PC configurations to be unable to successfully enable stereoscopic 3D.
- Fixed DX12 problems specific to Windows 10 version 1511.
- A large number of smaller stability and functionality fixes.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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