Back in August 2018, NVIDIA and Nixxes Software showcased the real-time ray tracing effects for Shadow of the Tomb Raider. Unfortunately, though, those RTX effects had a huge impact, resulting in really underwhelming performance and while the game has been released, there is no word yet on when these effects will be available to players.
Still, the good news here is that NVIDIA and Nixxes have not abandoned their RTX plans and they are still working hard to put the final touches on it. Not only that, but the game will receive official DLSS support alongside the real-time ray tracing effects.
The SofTR development team and NVIDIA are still working hard to put the final touches on it alongside DLSS. We look forward to you checking it out soon.
— NVIDIA Customer Care (@nvidiacc) January 15, 2019
Nixxes will be using real-time ray tracing effects in order to improve the game’s shadows. Similarly to Battlefield 5 and 3DMark Port Royal, Nixxes will also use DLSS in order to improve overall performance and allow higher framerates when using these ray traced shadows (we assume that players will also be able to use DLSS without the RTX effects).
There is no ETA on when the RTX patch for Shadow of the Tomb Raider will come out however we’ll be sure to keep you posted!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email