Devolver and Flying Wild Hog have released a new free DLC for Shadow Warrior 2, as well as a new update. The Way of The Wang free DLC brings seven brutal Trials, new Crafting Modes, a new weapon and three new difficulty Tiers for Insane difficulty.
On the other hand, the new game update corrects blade intersection test, fixes missing shadows after changing a map or weather, features some optimizations and adds some missing minimaps.
Both the update and the free DLC will be auto-downloaded from Steam (or can be downloaded manually from GOG for those owning that particular version).
Here is the complete changelog for The Way of The Wang DLC and the latest update:
The Way of The Wang DLC includes:
- Seven Brutal Trials
- New Crafting Modes
-Infuse Gem – merge gem with weapon, available after finishing two Trials of Infusion
-Purify Gem – remove negative stats from gem, available after finishing two Trials of Purification
-Embed Gem – upgrade base weapon stats, available after finishing two Trials of Embedding - New Weapon: Fist of Gozu. Finish Trial of the Ancient God to receive this powerful weapon
- Five New Achievements
- Three new difficulty Tiers for Insane difficulty
Update Includes:
Photo mode:
- Fixed photo mode camera orientation reset when changing fov
Engine fixes:
- Fixed ‘Saved Games’ relocation
- Corrected blade intersection test
- Fixed missing shadows after changing a map or weather
- Gamepad sensitivity curve adjustments
Gameplay fixes:
- Fixed blob transformation when he is electrocuted
- Fixed Warlord force slash bug
- Fixed incorrect Vanish behavior
- ‘Plasmoid’ camera clipping fixed
- Pickup item disappearing on hard landing fixed
- Alt weapon ammo counter fixed
- Mech: fix for minigun and grenades killing other enemies
- Fixes for places where player could get stuck
- Added missing minimaps
- Fixed ‘Second Chance’ skill trigger on Blob transformation
- Various audio fixes
Multiplayer fixes:
- Fixed rotation of some quest items
- Fixed damage caused effects for other co-op players
- Fixed a bug where co-op partners get level up while still in loading process
- Fixed disappearing weapon after cutscenes in some circumstances
- Some optimizations
- Fixed quest sword not showing up for clients
- Fixed barrier not spawning when fighting the last boss
- Fixed a situation in which client is blocked in hub after he is teleported to a cutscene from active mission
- Fixed chi and health not regenerating while in hub for client that teleporting to a cutscene
- Fixed client spawning outside of temple when dying during the fight with acolytes
- Fixed a possibility for a client to be forcibly teleported to a level from hub
- Fixed quest giver Kamiko not spawning for clients in hub area
- Fixed client block on 018kmh after last cutscene
- Fixed door sigil for clients
- Fixed taking damage from neutral opponents
- Fixed anvil not showing for clients
- Fixed Kamiko’s spikes remaining on map for clients
- Fixed an issue with client seeing closed vault doors after he joined during a cutscene
UI:
- Levels of other players are visible on their avatars
- Players will get notifications via multiplayer chat about teammate’s death, level up, connecting and disconnecting
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email