Flying Wild Hog’s ‘KriS’ has revealed some new information about the PC version of Shadow Warrior 2. Shadow Warrior 2 will be launched as a DX11-only title, will support SLI/Crossfire configurations, and will come with a FOV slider.
Moreover, KriS confirmed that PC gamers will be able to disable and edit Chromatic Aberration, Lens Dirt, Motion Blur, DOF and Lens Flares.
Shadow Warrior 2 will support 21:9 monitors, will offer crossplay with GOG players, will not support any additional DRM (other than the Steam DRM for the Steam version), will feature uncapped framerate and a resolution scale slider, and will support both Temporal AA and SSAA.
Shadow Warrior 2 releases on October 13th, and here is the full list of its – confirmed – PC features (kudos to Steam’s ‘TheDisableBore‘ for gathering them):
- No Denuvo or any form of DRM
- Uncapped FPS, Variable refresh rates available
- 21:9 Ultrawide support
- Controller support
- Uses DX11
- Temporal AA support
- SSAA support
- Sli support
- Customizable crosshair
- Resolution scale slider
- Full key mapping
- FOV slider
- Playing at 1080p ( at ultra settings ) FPS rates are = In a 660 – 40 fps / On a 970 – 60 fps
- Texture quality = 2 gb – High textures / 4 gb – Ultra textures
- You can turn off almost the entire HUD and Ui if you want, eg. Damage numbers and the enemy health bars.
- You can disable and edit chromatic aberration / lens dirt / motion blur / DOF / lens flare
- Steam Cloud support
- Linux and Mac versions are upcoming. No support at launch.
OTHER GAME FEATURES
- No regional censorship (eg Germany or Australia )
- Crossplay with GOG players
- Coop is 100% optional and campaing never forces you to buddy up.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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